![]() ![]() This process should not take longer than 1 minute (60 seconds) for both teams to state when prompted by an admin. Players may only use the operator skill they are stated to use during that map. The team that did not pick the map during the veto process will state their unique operator skills afterwards. The team that picked the map during the veto process will state their unique operator skills first. Team 2 picks a Map from the Control Map Pool for Map 6īefore the start of every Hardpoint and Control map, each Team will state the unique Operator skill that will be used by each of their players.Team 2 picks a Map from the Control Map Pool for Map 5.Team 1 picks a Map from the Control Map Pool for Map 3.Team 1 picks a Map from the Search and Destroy Map Pool for Map 6.Veto Process for a Grand Finals Best of Seven with Map Advantage for Winner’s Finals team: Team 2 Bans a Map from the Control Map Pool.Team 1 Bans a Map from the Control Map Pool.Team 1 picks a Map from the Search and Destroy Map Pool for Map 5.Team 2 picks a Map from the Search and Destroy Map Pool for Map 2.Team 1 bans a Map from the Search and Destroy Map Pool.Team 2 bans a Map from the Search and Destroy Map Pool.Team 2 picks a Map from the Hardpoint Map Pool for Map 4.Team 1 picks a Map from the Hardpoint Map Pool for Map 1.Team 2 bans a Map from the Hardpoint Map Pool.Team 1 bans a Map from the Hardpoint Map Pool.The process for Stage 4 and 5 will be as follows: Once a map has been banned or picked from the map pool, it cannot be selected again. ![]() The criteria for seeding in Stage 5 will be released at a later date. Teams in Stage 4 will be seeded based on their final placements in their respective Stage 3 - Regional Qualifiers. The team with the higher seed will decide whether to be Team 1 or Team 2 in this process. Grand Finals will be Best of Seven with a 1 Map Advantage for the team coming from the Winner’s Finals. All matches besides the Grand Finals will be Best of Five. Map and side selection for each Match will be determined by the competing Teams via a “picks and bans” veto process, as described below.įor Stage 4 and Stage 5, the map order, side selection and each player’s unique Operator Skill will be determined for each Match through a veto process which will take place on a Discord channel provided by the Administration. The order of the game modes played will be: The higher seed team will be required to host the lobby and make sure that the correct map and mode is selected for each map of the series. The Esports Map Pool is updated on a yearly basis with player and viewer feedback, playrate during the World Championship, map competitive history, and frequency of play in Ranked all taken into consideration:Īll Matches in Stage 4 and Stage 5 will be a best-of-5 format. The Esports Map Pool is broken down into 3 unique pools per the 3 competitive game modes. The team leader who creates the custom lobby must make sure each game has the following settings respectively:Īll matches during Stage 3 to Stage 5 will take place on a map from the “Esports Map Pool” below. Call of Duty: Mobile 2023 World Championship Competitive Settings Gameplay Settings ![]()
0 Comments
Leave a Reply. |